Game Design
Designing and creating immersive gaming experiences that blend education, innovation, accessibility, and fun with meaningful impact.
My Portfolio
01
Readly
Designed and built a prototype game in Unity, C# for ADHD affected K-3 students. In this game of addition, the user will be shown a number at the top along with several other pairs of numbers. The goal is to select a pair that adds up to the number at the top. Correct answer will show the next number and after 5 such options, the user will receive a trophy.


02
PyGame-Based Cognitive Puzzle Framework
Designed and built a prototype Python-based puzzle game to improve the focus and memory of dementia patients. Applied cognitive science concepts to enhance neural stimulation and engagement. Developed gaming activities like sandwich making, interactive object sorting and Drag n drop to improve spatial perception and motor-coordination skills.
03
Tower Defense
Designed and developed a single player game in Unity, C# where the player has to defend the tower from an enemy attack.


04
Rocket Launcher
Designed and developed a single player game in Unity, C# where the player has to navigate the rocket through obstacles to reach the final destination without crashing into the obstacles. There are 6 levels based on increasing level of difficulty.
05
Zombie Land
Designed and developed this single player game where the player has to eliminate zombies using three different weapons with limited ammunition and limited lighting (from a flashlight) in a dark forest.


06
Spaceship Wars
Designed and developed a single player game where the player in his spaceship has to shoot down enemy's spacecrafts which attack in waves.